
SOL Ranger
Jaeger Squadron
1
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Posted - 2013.08.08 22:55:00 -
[1] - Quote
Boosters now and with added change in the proposal:
S GA [4.4hp/gj, 28hp/s, 6.5gj/s] No change S PA [3.8hp/gj, 38hp/s, 10gj/s] No change S T2/RF [1.5hp/gj, 15hp/s, 10gj/s] +15% [1.725hp/gj, 17.25hp/s, 10gj/s] S CN [1.5hp/gj, 18.75hp/s, 12.5gj/s] +5% [1.575hp/gj, 19.69hp/s, 12.5gj/s]
M GA [4.5hp/gj, 56.67hp/s, 12.67gj/s] No change M PA [3.8hp/gj, 76hp/s, 20gj/s] No change M T2/RF [1.5hp/gj, 30hp/s, 20gj/s] +15% [1.725hp/gj, 34.5hp/s, 20gj/s] M CN [1.5hp/gj, 37.5hp/s, 25gj/s] +5% [1.575hp/gj, 39.74hp/s, 25gj/s]
L GX [2.64hp/gj, 84.06hp/s, 31.88gj/s] +10% [2.90hp/gj, 92.47hp/s, 31.88gj/s] L PX [2.1hp/gj, 105hp/s, 50gj/s] +10% [2.31hp/s, 115.50hp/s, 50gj/s] L T2/RF [1.5hp/gj, 60hp/s, 40gj/s] +15% [1.725hp/gj, 69hp/s, 40gj/s] L CN [1.5hp/gj, 75hp/s, 50gj/s] +5% [1.575hp/gj, 78.75hp/s, 50gj/s]
XL GX [3.3hp/gj, 168hp/s, 51 gj/s] +10% [3.61hp/gj 184.8hp/s 51gj/s] XL PX [2.1hp/gj, 210hp/s, 100gj/s] +10% [2.31hp/gj, 231hp/s, 100gj/s] XL T2/RF [1.5hp/gj, 120hp/s, 80gj/s] +15% [1.725hp/gj, 138hp/s, 80gj/s] XL CN [1.5hp/gj, 150hp/s, 100gj/s] +5% [1.575hp/gj, 157.5hp/s, 100gj/s]
Some apparent issues in the list:
-Small CN 1.575hp/gj vs Small Gistii A-type 4.4hp/gj. A 280% efficiency over a faction module of same size. -Small T2 15hp/s vs. Small Pithii A-Type 38hp/s, a 253% effect over a T2 module of the same size. -Large deadspace modules utterly inferior in terms of efficiency compared to other sizes of deadspace boosters. -XL deadspace modules are quite inferior in terms of efficiency, especially the Pith XL. -The inefficiency with especially the T2/faction boosters is not justified, it hampers active tank fits in PvP alot and creates a niche environment where only booster bonus ships may effectively use them, and they still rather use ancillaries. - The inefficiency of SB and AR is why ancillaries are so prevalent along with the overwhelming Neut risks, especially in active shield tanking SB are quite weak in any sense, the massive cap dependency in active tanking which neuters almost every ship is over the top, especially for those who need capacitor to use their weapons and other modules; Active tanking becomes again very niche and somewhat only properly available for Minmatar, Caldari and some drone ships as a result. -The modules should vary in performance but lets be fair, the best boosters are way over the top compared to T2 and need to be balanced, either the rest go up or deadspace goes down, I prefer taking T2/faction up a notch, mostly in efficiency.
What I will do here is to categorise the boosters. T2 modules will be low effect high efficiency modules with high fitting costs. RF booster will be low effect high efficiency module with low fitting costs. CN booster will be high effect low efficiency module with low fitting costs. Gist will be high efficiency modules with low fitting costs. Pith will be high effect modules with high fitting costs.
In detail how I would like it to be, roughly:
S GA [4.33 hp/gj, 26hp/s, 6gj/s] S PA [3.8hp/gj, 38hp/s, 10gj/s] S T2/RF [2.8 hp/gj, 17.5hp/s, 6.25gj/s] S CN [2.5hp/gj, 20hp/s, 8gj/s]
M GA [4.17 hp/gj, 50hp/s, 12gj/s] M PA [3.6 hp/gj, 72hp/s, 20gj/s] M T2/RF [2.8hp/gj, 35hp/s, 12.5gj/s] M CN [2.5hp/gj, 40hp/s, 16gj/s]
L GX [4.0 hp/gj, 96hp/s, 24gj/s] L PX [3.4 hp/gj, 136hp/s, 40gj/s] L T2/RF [2.8hp/gj, 70hp/s, 25gj/s] L CN [2.5hp/gj, 80hp/s, 32gj/s]
XL GX [3.92 hp/gj, 188hp/s, 48 gj/s] XL PX [3.2 hp/gj, 256hp/s, 80gj/s] XL T2/RF [2.8hp/gj, 140hp/s, 50gj/s] XL CN [2.5 hp/gj, 160hp/s, 64gj/s]
The remaining models of Gist and Pith would gradually downgrade to above RF for gist and above CN for pith with a significant improvement in their respective areas of use, gist in efficiency, pith in effect, like so: L PX [3.4 hp/gj, 136hp/s, 40gj/s] L PA [3.2 hp/gj, 128hp/s, 40gj/s] L PB [3.0 hp/gj, 120hp/s, 40gj/s] L PC [2.8 hp/gj, 112hp/s, 40gj/s] <- The worst pith is still far more effective than the best gist. L CN [2.5 hp/gj, 80hp/s, 32gj/s] <- Notice the jump in hp/s and the small jump in efficiency from the worst deadspace pith to CN
L GX [4.00 hp/gj, 96hp/s, 24gj/s] L GA [3.91 hp/gj, 90hp/s, 23gj/s] L GB [3.86 hp/gj, 85hp/s, 22gj/s] L GC [3.81 hp/gj, 80hp/s, 21gj/s]<-The worst gist is still more efficient than the best pith. L RF [2.8 hp/gj, 70hp/s, 25gj/s]<- Notice the jump in efficiency and the small jump in effect from the worst deadspace gist to RF
This would essentially buff the efficiency of most of the boosters without radically altering their effective capabilities, with the exceptions of large and XL deadspace which need a substantial boost in their performance.
Solution key points: -The larger the module the more ineffective it becomes, however very gradually when compared to the current state. -The degradation in efficiency does not apply to T2/faction modules, thus the larger your ship is the better a faction or T2 booster will become relatively. -T2/Faction modules are more efficient compared to the current state and the current proposal I am responding to, effectively T2/RF going from 1.725HP/GJ(as proposed)to a whopping 2.8HP/GJ and the CN close behind with 2.5HP/GJ and will allow more players to use active tanks efficiently without the need to overly pimp their ships to do basic things. -Discrepancies in the booster effectiveness and efficiency have been hammered out and both large and XL deadspace modules are immensely more useful.
Final words:
I would do this for Armour repairers as well but I'm lazy but largely the same situation applies to them I reckon.
TL;DR
Booster efficiency is sub par on most levels, a mere 15% boost increase won't solve the problems of highly excessive cap drain, the cap costs must be lowered significantly and some other discrepancies should be hammered out in the deadspace line-ups, especially the large and XL.
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